World of WarCraft Beginners Guide

Welcome to Azeroth 

This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.

And with that, let’s begin.

Creating a Hero

When you enter the game for the first time, you will need to create a character for yourself. This will be your avatar in World of Warcraft. First, you must choose a race (which determines what your character looks like) and then a class (which determines what your character can do). You can pick whatever looks and feels best to you.

Controlling Your Character 

Before we get started, let’s have a quick overview of the game’s controls. For the sake of brevity, we’ll limit ourselves to just the most basic control schemes for now. There are many ways to customize the game’s keyboard shortcuts and action bars, but this should be enough to get you started.

Mouse and Keyboard

Place your left hand on the WASD keys on your keyboard, and use the WASD keys to move your character. Use the number keys to trigger your spells and abilities.

Mouse Camera

You can click and hold the mouse buttons to move the camera around or move your character. Left-click NPCs to target them, right-click to interact with them. Scroll the mouse wheel to zoom in and out.

The Action Bar

To make your character do one of the cool things they can do, you need to use the Action Bar at the bottom of the screen. Each slot on the standard action bar corresponds to a key on your keyboard. To trigger an ability, you can press the corresponding button on your keyboard. Simple!

The Spellbook

The Spellbook helps you keep track of your abilities. Access your spellbook by pressing P on your keyboard. Now you can see all your character’s spells and skills, and you can drag skills from the Spellbook to the Action Bar for easy access.

Resource Types

Using abilities puts a heroic amount of strain on your character. In game terms, this is reflected by the fact that using abilities depletes a resource your character uses to fuel his spells and skills. A deep understanding of their character’s special resource and knowing how to pace their attacks in combat sets seasoned veterans apart from beginners.For example, Mages have a resource called mana. Every spell they cast costs mana; once they run out, mages need to wait for it to replenish. Rogues use energy instead of mana. Energy replenishes quickly but it also runs out quickly, giving rogue combat a very distinct rhythm. Warriors use rage to drive their special attacks. Rage builds up as the warrior deals and receives damage, and some warrior abilities generate rage rather than consume it. Try different classes to learn what their resource types are!

Starting Quests

When you enter the world, you will find other characters nearby with a yellow “!” above their heads. Whenever you see a character like that, it means that this character has something he needs your help with—a quest! Talk to them by right-clicking their character. They will offer you one or more quests via the quest dialog; clicking Accept adds the quest to your character’s Quest Log.

Quest Tracking

You have a new best friend, and his name is M, the key you press to bring up your map. Your active quests will be highlighted on the map; if you click one of the highlights, this quest will be tracked on your minimap. This means you’ll get a compass heading pointing you to the nearest quest objective, AND quest-relevant regions will be highlighted. How convenient!

Turning in a Quests

Once you have completed all of the quest’s objectives, it’s time to turn it in and collect your reward. Check the quest description in your Quest Log where you go to turn it in. More often than not you will have to return to the character that originally gave you the quest, but some quests actually have you traveling to far off lands and new adventures.

Getting to Your Destination

One thing you’ll notice is that right around the time your character level reaches the early teens, quests will start to send you to whole new places. With all that travelling to and fro, knowing the ins and outs of World of Warcraft will save you a lot of time.

Using The Map

Your map is extremely useful for questing, but it’s also quite handy just to get around. Whenever you’re lost and don’t know where to go, press M to see where you are. You can shrink the map window so you can keep it open while you move. Handy!

One thing you’ll notice is that right around the time your character level reaches the early teens, quests will start to send you to whole new places. With all that travelling to and fro, knowing the ins and outs of World of Warcraft will save you a lot of time.

Hearthstones

Every character starts his adventure with a Hearthstone in his inventory. Use your Hearthstone to teleport back to your home location. Where is home? Well, if you’re in a town with an inn, talk to the innkeeper. He can make your current location home so the next time you use your Hearthstone, it’ll drop you off there.

One thing you’ll notice is that right around the time your character level reaches the early teens, quests will start to send you to whole new places. With all that travelling to and fro, knowing the ins and outs of World of Warcraft will save you a lot of time.

Flight Paths

There’s no better way to travel than by air. Most major settlements are linked together via a large network of flight paths. All you have to do to travel between two places that are connected to the same flight path network is to speak to a Flight Master and select your destination. For a small fee, they will fly you to where you want to go.

One thing you’ll notice is that right around the time your character level reaches the early teens, quests will start to send you to whole new places. With all that travelling to and fro, knowing the ins and outs of World of Warcraft will save you a lot of time.

I’m On A Boat 

If you’re travelling between landmasses, nothing beats going by boat. The Alliance offers regular ferries connecting ports in Kalimdor, Azeroth, and Northrend.

One thing you’ll notice is that right around the time your character level reaches the early teens, quests will start to send you to whole new places. With all that travelling to and fro, knowing the ins and outs of World of Warcraft will save you a lot of time.

Goblin Zeppelins

Goblin zeppelins connect some Horde towns in much the same way that boats do. They offer a nicer view than boats, but disembarking the conveyance before it has safely docked at the terminal is not recommended (unless of course you’re carrying a parachute cloak).

One thing you’ll notice is that right around the time your character level reaches the early teens, quests will start to send you to whole new places. With all that travelling to and fro, knowing the ins and outs of World of Warcraft will save you a lot of time.

Portals

Portals are the undisputed king of getting from point A to point B, pronto. Oh, don’t be so skeptical. It’s just using a fistful of arcane energy to rip open the very fabric of space, time, and reality itself to cut down on travel time – what could possibly go wrong? Mages and engineers can learn how to create portals to specific locations, and some cities are connected by portal as well.

Banks

Sooner or later you’ll notice that your bags are getting full. Visit a capital city and find the nearest bank to store all the stuff you’re schlepping around.

Mounts 

At level 20, you will be able to learn the riding skill. Upon reaching higher levels, your skill in riding will improve, allowing your mounts to run faster and some even fly! Capitals are home to riding instructors who may be able to help you with that.

Trainers

Your character can learn different professions for fun and profit, and capitals are the ideal place to do so. Just ask a guard for directions.

Playing Together

Sooner or later, you will come across a quest that is marked in your quest log as “(Group).” As the name implies, you will probably need a group to complete these quests, because the monsters you face are far more powerful than your run-of-the-mill baddies (the rewards also tend to be much more epic). Even when you’re not trying to put an end to some unspeakable, ancient evil, occasionally teaming up with other players* is never a bad idea.

*Tauren and Night Elves don’t actually get along. We strongly advise against approaching the opposite faction for help.

Party Up

If there are other players from your faction in the same area as you going after the same quests, you can right-click their portrait, and “invite” them to join your group. Everyone in a group of up to five players will share quest credit.

Vendors

Every town has a vendor that will gladly purchase whatever items you have. Buzzard bladders? He’s all about it. Broken raptor teeth? Can’t get enough. Visit these guys to unload any item that neither you nor any other player could have any use for. Do that often, and keep your inventory lean so you have enough room to pick up valuable items.

Auction Houses

At the auction house, players buy and sell all kinds of useful items. If you ever need something specific such as a profession item or are looking to upgrade your gear, you are likely to find what you’re looking for at the auction house.

Trading One-on-One

You can also trade directly with other players. Target the person you’d like to trade with, right-click their portrait, and select “Trade.” This opens the trade window. You can transfer items, gold, or both.

New Player’s Guide

Heroes come in all shapes and sizes. Adventure is all around you. Will you become one of Azeroth’s legends? Everything you need to take that first step is right here.

Dungeon Finder

At level 15, you’ll gain access to the Dungeon Finder, which allows you to queue up for a dungeon of your choice. The Dungeon Finder will then match you with other players also queuing for the same dungeon, put you in a group, and drop you right into the dungeon. There is no faster way to find a dungeon group than the Dungeon Finder.

Class Roles

​Up to five players can play together in a dungeon. Each player has specific roles to play. A typical group is composed of one Tank, one Healer and three Damage Dealers. A tank’s job is to get monsters to focus their aggression on him or her. Healers keep tanks alive by—you guessed it—using their abilities to heal and support them.Damage dealers exist to do one thing, and do it well: kill monsters as fast as possible.

Elites and Bosses 

The monsters in dungeons are tougher than the critters you come across out in the field. It takes teamwork to take them down, so bring a team. You will also encounter Bosses in dungeons. These are monsters that are MUCH stronger and that usually require a bit of strategy to defeat. (Incidentally, these are also the monsters that drop the best loot.)

Dungeon Do’s and Don’ts

Here are some very simple guidelines for a successful dungeon run.

Quest Check: Make sure everyone has the right quests, and share quests as needed.

Role Call: Everyone should be aware of their role (see roles above). If you’re not sure what you’re supposed to do, ask.

Tanks: you are expected to initiate the fights. Ideally no one should attack monsters until you do it first.

Healers: make sure to let the Tank know if you need a break from combat to recover mana.

Damage Dealers: wait for the Tanks to initiate combat before you attack.

Keep calm: Dungeons can be hard. If everyone in your group dies (what’s called a “wipe”), don’t beat yourself up (and, more importantly, don’t give the other players in your group a hard time either). Mistakes happen. Just revive, and give it another shot.

Recognize Good Play

If a player is pulling more than his or her weight, it never hurt anyone to give props where props are due.

Player versus Player

Once you’ve proven yourself fighting monsters, consider giving World of Warcraft’s Player versus Player (PvP) content a try. Fight in the Arena for glory and the thrill of battle, engage the enemy in Battlegrounds where strategy and teamwork are every bit as important as twitch reflexes and battle prowess, or seek out one of the big World PvP targets and introduce a little anarchy.

Guilds

Guilds are like permanent groups of players that band together to go on adventures. If you join a guild, you will get access to a shared guild bank where all members of your guild can pool their resources and your own guild channel. Consider forming a guild of your own if you have a bunch of friends who also play World of Warcraft.

Professions 

Your character can learn a profession like blacksmithing, tailoring, engineering, and many more. Professions let you collect resources on your travels and use them to craft items. Blacksmiths, for example, can craft weapons and armor; alchemists brew potions and tinctures; engineers build amazing gadgets and devices and so on. Professions are also an excellent way to make gold by selling items you craft to other players.

Congratulations!

Congratulations on taking your first steps on a legendary journey. Now, go out there and forge your epic tale, hero.

There’s adventure in the air.